About us

Learn

Contact us

starting from
€15 per hour
Recommended hours
Vary according to requirements
Prerequisites
None

Design and Technology O'level

Learning D&T entails working in a technological environment, using workshop equipment, modelling of ideas and building original artefacts and projects that respond to given or found problems.

SEC Design and Technology is a multidisciplinary subject that calls on students to become entrepreneurial, creative and problem solvers through a design and make methodology and the application of relevant technology education. The subject contributes greatly to S.T.E.M. Education (Science, Technology, Engineering, and Mathematics) in instilling key skills, knowledge and attitudes leading to STEM careers. The applied academic, yet, practical nature of Design and Technology [D&T] provides a distinctive constructivist approach to learning which caters for a wide spectrum of student learning styles through all learning domains.

What's Included

Professional tutor

Support offered

Individual attention

Holistic support

Guidance for certification

SEC O’Level

 

About the subject

The study area SEC Design and Technology is informed by the National Curriculum Framework (NCF).

Learning D&T entails working in a technological environment, using workshop equipment, modelling of ideas and building original artefacts and projects that respond to given or found problems. Theory is discovered through a spiral approach combining the technological areas of materials, mechanical and electronic systems, workshop processes, use of digital and CNC equipment and the application of graphic techniques. The syllabus expands significantly in the Design Aspect with a deep focus on innovation, research and entrepreneurial skills and attitudes and established design thinking methodologies as a learning vehicle for critical thinking, enquiry skills, creativity and self-development. 

The Technology Aspect is dynamic and reflects the fast-changing needs of a modern digital society, which strives for both experiential and technological innovation. The areas of study in technology for this syllabus are designed to foster a multidisciplinary approach by streamlining strands that can be delivered simultaneously, thus focusing on Materials and Making, Systems and Control and Design Graphics. These are not only very relevant in every aspect of product innovation and engineering, but also inductive of a holistic approach towards technology. These areas shall be considered as a single Technology Aspect and students will work within these strands in parallel, allowing for cross disciplinary projects to be tackled by the students as a means of learning by designing and doing. 

One key innovation in this syllabus is the reference to Emergent Technology where students are encouraged to think critically about how their learning activities might evolve in the future through an awareness of emergent technologies, strategies and values in today’s dynamic Industry and society.

At the end of the programme, the student will be able to: 

  • Explore a problem leading to a list of specifications
  • Use and communicate processes leading to a solution
  • Take new initiatives that respond to users’, environmental and society’s needs and values
  • Apply research techniques to collect, record and process useful information
  • Communicate and produce relevant data
  • Take and evaluate design decisions critically
  • Show an understanding of materials and components
  • Show an understanding of manufacturing processes
  • Carry out manufacturing processes safely and responsibly within the school workshop environment to make models and artefacts that satisfy the desired outcome
  • Show an understanding of systems and their application to achieve a desired outcome (Mechanical, Electronic, Microcontroller systems)
  • Understand and apply graphic techniques to communicate, guide and facilitate manufacturing
  • Understand and apply digital resources to enhance design and manufacturing
Method of delivery options
  • 1-on-1 Online
  • 1-to-1 in-person
  • 1-to-1 home tutoring
  • Full syllabus course
  • Private candidate
  • Last minute revision
  • Crash course
  • Assignments
  • HW help
  • Past papers correction
  • Special education
Full Subject Syllabus

SEC Design and Technology will cover all of the subject’s core syllabus (Design Aspect and Technology Aspect) including: Design, Entrepreneurship and Innovation, Data Collection and Interpretation, Critique and Evaluation, Materials and Making, Systems and Control, and Graphics, Communication and Digitisation. For a detailed breakdown of what each syllabus entails, click the links below:

Requirements
  • 1-to-1 online
  • 1-to-1 in-person
  • 1-to-1 home tutoring
  • Group online
  • Group in-person
  • Group home tutoring
  • Full syllabus course
  • Private candidate
  • Last minute revision
  • Crash course
  • Assignments
  • HW help
  • Past papers correction
  • Special education
Similar Courses
Arts, Humanities and Social Sciences35 different year groups
Vocational Subjects11 different year groups
Languages37 different year groupsDecor
Business and Commerce11 different year groups
Sciences18 different year groups
Choose a package that’s right for you
All packages will be customised according to the 
student’s needs after discussing with the tutor.
30 hoursprofessional tutor€299Buy now
50 hoursprofessional tutor€699Buy now
120 hoursprofessional tutor€1299Buy now
starting from
€15 per hour
Recommended hours
Vary according to requirements
Prerequisites
None

Start
learning
today