SEC Design and Technology is a multidisciplinary subject that calls on students to become entrepreneurial, creative and problem solvers through a design and make methodology and the application of relevant technology education. The subject contributes greatly to S.T.E.M. Education (Science, Technology, Engineering, and Mathematics) in instilling key skills, knowledge and attitudes leading to STEM careers. The applied academic, yet, practical nature of Design and Technology [D&T] provides a distinctive constructivist approach to learning which caters for a wide spectrum of student learning styles through all learning domains.
Individual attention
Holistic support
SEC O’Level
The study area SEC Design and Technology is informed by the National Curriculum Framework (NCF).
Learning D&T entails working in a technological environment, using workshop equipment, modelling of ideas and building original artefacts and projects that respond to given or found problems. Theory is discovered through a spiral approach combining the technological areas of materials, mechanical and electronic systems, workshop processes, use of digital and CNC equipment and the application of graphic techniques. The syllabus expands significantly in the Design Aspect with a deep focus on innovation, research and entrepreneurial skills and attitudes and established design thinking methodologies as a learning vehicle for critical thinking, enquiry skills, creativity and self-development.
The Technology Aspect is dynamic and reflects the fast-changing needs of a modern digital society, which strives for both experiential and technological innovation. The areas of study in technology for this syllabus are designed to foster a multidisciplinary approach by streamlining strands that can be delivered simultaneously, thus focusing on Materials and Making, Systems and Control and Design Graphics. These are not only very relevant in every aspect of product innovation and engineering, but also inductive of a holistic approach towards technology. These areas shall be considered as a single Technology Aspect and students will work within these strands in parallel, allowing for cross disciplinary projects to be tackled by the students as a means of learning by designing and doing.
One key innovation in this syllabus is the reference to Emergent Technology where students are encouraged to think critically about how their learning activities might evolve in the future through an awareness of emergent technologies, strategies and values in today’s dynamic Industry and society.
At the end of the programme, the student will be able to:
SEC Design and Technology will cover all of the subject’s core syllabus (Design Aspect and Technology Aspect) including: Design, Entrepreneurship and Innovation, Data Collection and Interpretation, Critique and Evaluation, Materials and Making, Systems and Control, and Graphics, Communication and Digitisation. For a detailed breakdown of what each syllabus entails, click the links below:
Developed by Stefan Azzopardi